
In this case, it’s texture and detail to the shark itself, since it looked too smooth in the previous stage. So I’ll add in any finer points that I may have missed. This is usually creases in clothes, facial features and textures.Īt this stage, I’m nearly finished with the image.

Next, I’ll add another multiply later for the finer details. I do this by putting this layer of colour on multiply. When that’s finished up, I’ll start to add in the background and the first layer of shading. As you can see in this image, sometimes I’ll move around the sketch image beneath the base colours to get a better crop of the image and how I want it to sit in the frame. Next, I’ll block in all of the base colours that exist in the foreground. Once I’ve got the image scanned and set up in photoshop, I’ll start by dropping the opacity of the image to about 20-30% so that I can draw on top of it without it the sketch being too distracting. Sometimes it changes a lot from the sketch to the final image, but for this one it was quite simple and straightforward. I hate to say it, but there isn’t actually that much to it! First I’ll start off with a sketch of the scene.


This image was for a personal project of mine called ‘ABC Under the Sea.’ My process is quite quick, so I’ll run through it as in depth as I can. Some of his clients are: URBAN GRAPHIC – OKIDO Magazine – The NHS – Bubblemoon Personal Hygiene – Plymouth Press – The University of Plymouth – Spider Magazine – Ladybug Magazine. Sam graduated from The University of Plymouth with a degree in BA Hons: Illustration in September 2010. I used to annoy my dad as a child by making sound effects of the things I was drawing. Sam Rennocks is an Illustrator currently based in Loughborough and I’ve always loved being creative.
